paxskate.blogg.se

Change settings for intividual lights vray sketchup 2016
Change settings for intividual lights vray sketchup 2016











change settings for intividual lights vray sketchup 2016

Fixed potential crash related to vfb drawing Adding initial support for Sketchup 2016 Altering documentation and general help links

change settings for intividual lights vray sketchup 2016

Fixed issue that caused RT to not be usable for animations Adding initial support for Archvision RPC We should no longer conflict with Thea render on OSX ( wxWidgets issue ) We now default to 16bit tiff when saved through VFB or through render output setting in options Fixed issue where some materials were not found properly when searching by display name Fixed issue where animations would get interrupted by "face me" components not properly being parsed Added security hash so we are a registered extension for Sketchup 2016 Altered how we determine where to look for Archvision RPC api dll We now distribute new license server on OSX - should work better with El Capitan

change settings for intividual lights vray sketchup 2016

Add checks for Skatter transforms in case users are on older betas of Skatter Removing reference to "securerandom.rb" - which doesn't exist in older sketchup releases ( before ruby 2.0 ) Updated bundled wibu runtime version for windows to 6.32 This feature requires the user to specify VRAY_USE_THREAD_AFFINITY=1 in their environment and only has an affect on Windows 64-bit builds - there is no 32bit support for this. Adding code to support more than 64 threads. Changed how we determine temp path on osx Sphere light should get scaled properly when nested inside other components We should no longer have duplicate materials when importing proxies in 2016 Fix problem with leftover edges after texture extraction on dummy face Fixed issue that caused DR to sometimes fail to transfer assets on OSX RAW Paste Data V-Ray for SketchUp Change Log













Change settings for intividual lights vray sketchup 2016